PC Gaming

A Koei executive claimed that "Nintendo's success has destroyed the [computer] software entertainment market". A Koei executive claimed that "Nintendo's success has destroyed the [computer] software entertainment market". From the mid-90s onwards, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.[1][2] The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult. By 1989 Computer Gaming World reported that "the industry is moving toward heavy use of VGA graphics".[20] While some games were advertised with VGA support at the start of the year, they usually supported EGA graphics through VGA cards. Id Software went on to develop Wolfenstein 3D in 1992, which helped to popularize the genre, kick-starting a genre that would become one of the highest-selling in modern times.[25] The game was originally distributed through the shareware distribution model, allowing players to try a limited part of the game for free but requiring payment to play the rest, and represented one of the first uses of texture mapping graphics in a popular game, along with Ultima Underworld.

In December 1992 Computer Gaming World reported that DOS accounted for 82% of computer-game sales in 1991, compared to Macintosh's 8% and Amiga's 5%. PC gaming currently tends strongly toward improvements in 3D graphics.. By 1988, the enormous popularity of the Nintendo Entertainment System had greatly affected the computer-game industry.

PC gaming currently tends strongly toward improvements in 3D graphics.. Also in 1989, the FM Towns computer included built-in PCM sound, in addition to a CD-ROM drive and 24-bit color graphics. Id Software went on to develop Wolfenstein 3D in 1992, which helped to popularize the genre, kick-starting a genre that would become one of the highest-selling in modern times.[25] The game was originally distributed through the shareware distribution model, allowing players to try a limited part of the game for free but requiring payment to play the rest, and represented one of the first uses of texture mapping graphics in a popular game, along with Ultima Underworld. An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977.[4] By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Electronic Arts reported that customers used computers for games more than one fifth of the time whether or not they purchased them for work at home. As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games.[6][7] By 1982, the top-selling games for the Atari 400 were ports of Frogger and Centipede, while the top-selling game for the Texas Instruments TI-99/4A was the Space Invaders clone TI Invaders.[6] That same year, Pac-Man was ported to the Atari 800,[7] while Donkey Kong was licensed for the Coleco Adam.[8] In late 1981, Atari attempted to take legal action against unauthorized clones, particularly Pac-Man clones, despite some of these predating Atari's exclusive rights to the home versions of Namco's game. By 1988, the enormous popularity of the Nintendo Entertainment System had greatly affected the computer-game industry. Although both Apple and IBM tried to avoid customers associating their products with "game machine"s, the latter acknowledged that VGA, audio, and joystick options for its PS/1 computer were popular.[22] In 1991, id Software produced an early first-person shooter, Hovertank 3D, which was the company's first in their line of highly influential games in the genre. An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977.[4] By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games.